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Michael Sheldon: Ogre3D on Jolla’s SailfishOS

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I spent a bit of time hacking around with the Sailfish SDK and managed to get a rough port of Ogre3D working:

Video of Ogre3D running under Sailfish

This is running within the emulator using the Mesa LLVM OpenGL ES 2.0 implementation, so naturally I won’t be able to say for certain if a port is possible for actual phones running Sailfish until I get my hands on some hardware, but it seems hopeful.


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